Wednesday, December 22, 2010

Twinity's Growing Pains and Possible Solutions, Pt 3: Commercial Membership Backlash

In Part Three of my posts about Twinity's "growing pains", I'd like to talk about the backlash stemming from recent changes to the commercial accounts.


Changes to Commercial Membership

This has got to be the most controversial thing Metaversum has ever done to date, and apparently, it's got many commercial members upset. Basically, what's happened is that it's prevented commercial partners from earning any revenue off sales made from "promotional" globals-- the globals newbies earn from finishing orientation. On top of that, Twinity now takes a cut of any sale.

People are literally fuming with rage about it, feeling that they've been betrayed, exploited, and cheated. Some have gone so far as to threaten drastic measures as a result.

Let me say that when I first heard about the changes, I was shocked. But this is because I was hearing a lot of "bits and pieces" from outraged members, not the whole story. An impression was left of a company greedily stealing globals out of people's accounts, going back on terms of agreement with its partners, or unfairly punishing everyone for the wrongdoing of others. It wasn't until I later got more info about what was going on when I finally understood the reasoning behind the changes.

What the Changes Are All About

Contrary to what some people may feel, the changes weren't done as part of a nefarious scheme to "cheat" commercial members or take "advantage" of them. There's a lot more to these changes than meets the eye, which I'll explain below:

The main reason why commercial members are no longer credited with sales from so-called promotional globals is to prevent members from being able to get real money from globals that Metaversum gives away for free.

It you understand how virtual economies work, it all makes sense. In order for any commercial member to redeem globals for real world cash, Twinity's economy has to have real world value. The only way it can have real world value is for globals to be "backed" by a certain amount of euros or US dollars. In other words, the globals need to have been bought.

Commercial members feel that just because they're going to pay a special subscription rate, they're entitled to keep every global they earn. The problem with that line of thinking is: 1) That's not why they're paying the special rate, to keep every global. 2) Getting to keep every virtual dollar you earn in a virtual economy is not how things works.

Commercial members are in this game in order to be able to cash out all of this virtual money into "real" currency. To be able to cash out globals for real euros or USD, the globals need to have been bought with actual euros or US dollars to begin with. Promo globals aren't-- they're given away for free. Therefore, to get sales credit for these globals is the same as being handed free euros/ US dollars by Twinity.

This is why Metaversum stopped crediting commercial accounts with promo globals. These globals not only have no real world value, commercial members would be financially gaining from a free courtesy Twinity give newbies-- and at its expense, since the newbies didn't pay Metaversum for them.

Okay, that's all well and good, but then why the 15% cut as well? One reason may be as a means of  making commercial partners increase their prices in order to encourage players to buy more globals, which would boost revenue for Twinity *and* commercial members themselves. This initially comes across as pure greed, but it's not, really. Globals are the bread and butter of Twinity; if everything were to remain dirt cheap, no one would buy them and Metaversum would be out of a revenue stream.

An additional reason for the 15% cut may be to compensate for some of the free globals that commercial members acquired before the orientation scheme of paying newbies to explore Twinity. Remember, even before Twinity gave out "promo globals", it was giving out free globals to newbies, initially some 1200 gb (if I remember correctly), then later 450 gb. Longtime commercial members who partnered up with Twinity got to amass all these globals, even though they had no real right to. That's the irony of those feeling "cheated" by the 15% cut. They are not being cheated at all, because without even knowing it, they acquired many more globals than they were really entitled to.

What Could Have Done Better

Although I understand the logic behind the recent changes to commercial memberships, I think there are better ways Metaversum could've handled "fixing" its economy to avoid the type of backlash and misunderstanding it's getting now. It should've explained in plain English why it was no longer crediting commercial accounts with newbie purchases. Simply doing that without any real in-depth explanation is bound to create misunderstanding, especially when some of them don't seem to be familliar with the virtual economy as a concept.

I also think it should've introduced the 15% "cut" as being just a sales tax, which is really what it is. Introducing it as a "cut" or "charge" comes across as Twinity unfairly taking a piece of everyone's profits for no reason, which is not the case.

Thoughts? Comments?

This concludes the last part of my "Growing Pains" series. Any comments, thoughts, feedback, etc are of course welcome. You may post them in the section below or even start a discussion at the twinity-forums.proboards forum.

Thanks!

3 comments:

Swen said... “Okay Dee,I try again today to comment this one.
Hope they post it this time.Is right when u say noone can take a advantage of free Globals,but I think u forget something in case of that.Twinity did the changes WITHOUT to ask the designers and commercial members.Means they decided for us,that we have to give away our dresses,animations,furnish and also apartments for free away.Okay,they have the rights to do that,but is not a good way to hit the poweruseres which do a lot for Twinity in the face like that.We spend time and also money to design and sell stuff,also to buy apartments to put them for rent.Now u can lose ur apartment,which u bought for real money for months is a newbie rented it and u get nothing for it.Nice.Why should I do that?Because,Iam from the red aid?Members still cheating now too.They create still accounts and pick up the things they need and send them to the first account.I posted some names on fb,from ppl I know thats are "cheater-accounts".Theres no changing.So,whats the real reason from Twinity to do that?I offered Twinity that I speak with the most important designers in Twinity that we do shops where newbies can get all for free,so that Twinity dont have to give promo Globals to the newbies.I didnt got a answer of that.Why not?That would fix the cheater prob and the prob with the promo globals.Why is Twinity not intressted in that?They can go 2 ways now.First way to go fast live and purchase a membership fee,which the most ppl dont will pay,because why should I pay 20 Euros when I dont get any back for it?The second way is-and its looks like this,is that Twinity goes to be a whole free world,where ppl can get all for free and a investor pays for it and have the promotions rights inworld than.
In a other post I read thats okay,when the commercial members only earn a few globals,because they only have to upload the stuff one time.Sorry?!Someone at home?Whats with the time and money they spent before to create and to do a shop?We have to give it away for free also?The way Twinity goes now is the way which moke that other worlds closed.I dont hope it will be happen to Twinity,but as a professional salesman,I cant invest my time and money in a world where u cant trust the rules in buisness.Sure,Twinity is still Beta,but than they do now changes like this,what will be happen if they live and they act with real money?”
:: posted on: January 29, 2011 3:00 AM

R.C. said... “Hi, Swen,

Thank you for posting!

Here are my thoughts on some of what you said:

"I offered Twinity that I speak with the most important designers in Twinity that we do shops where newbies can get all for free,so that Twinity dont have to give promo Globals to the newbies..."

As I've suggested in this entry when it comes to the economy and business of running Twinity, nothing is quite that simple.

The reason why Twinity gives out "promo globals" is not to give away items for free. It's to "hook" players into buying more globals once their "promo" globals run out. It's like putting a worm on a hook to bait fish. You give newbies free globals, then when they run out, they run out and buy more.

The problem with the suggestion I've heard from many people about offering "free" shops is that it's destructive to the economy of Twinity and in the long run is hurtful to both commercial members and Metaversum.

If newbies are never given any "promo globals"-- just "freebies"-- then what happens is that they are never introduced to the concept of buying and spending globals in Twinity. What they are taught is to just rely on handouts. This will result in a large amount of "freeloaders" who get used to the idea of just bumming or begging for free stuff.

This would hurt everyone, including commercial members. Because with free shops, there will be no incentive for newbies to shop at your other places where nothing is free.

This is especially true if there are a large number of commercial members. If 20-30 commercial members put out one shop, that is 20-30 "freebie shops" that newbies can get stuff from. With that many free shops, newbies could spend years in Twinity without having to spend a dime on globals. They will just hop from shop to shop. In this way, this situation would be no better for commercial members or Twinity than the current problem of cheating members.

Keep in mind that I'm not saying that "promo globals" aren't filled with problems, but that there's a lot of "logic" behind them that people are not understanding.

In any event, if you read the Twinity forums, you will see that the Shop Manager announced that a "new change" is coming to address this entire promo globals issue. So let's wait and see what these changes are.”
:: posted on: January 29, 2011 8:00 PM

Swen said... “Dee,ppl are fast bored with the things in the free shops and even ppl will have new things and stuff.After a few days or weeks they pay for sure for new things and animations ,not after years,when they all had bought and used the free ones.I see it everyday in Twinty.Also u got a VIP status if u purchase no free items.Thats something ppl like...everybody will be a VIP...”
:: posted on: January 31, 2011 2:33 PM